These days, computers and video games are a major part of everyday life. We use them for such simple tasks, like checking messages, planning events, shopping. But there was a time a few decades ago when computers, and the games played on them, were a bright and shiny thing.
Computers were a symbol of the new tomorrow, being utilized to help plan the world of today. And video games, while taken for granted now due to high access on all devices, were a major recreation and means of escape in the 1980s.
Home consoles and arcade cabinets and even simple chess programs, all were a fun and active way to kick back and unwind from the stress of the real world.
The 1982 sci-fi action film Tron is a testament to how far the technology and culture of computers and video games has come. And this year marks the 36th anniversary of the film’s release (July 9th, 1982).
Like a lot of 80’s films, the ideas go back sometimes whole decades before they saw fruit. In the case of Tron, it heads back to 1976, when director Steven Lisberger was looking at a sample reel from computer firm MAGI and also saw Pong for the first time.
Enamored with video games, Steven wanted to incorporate and have them be a major part of a movie. In an interview with American Cinematographer, he stated:
Steven sat down with writer Bonnie MacBird and pitched her the idea of a movie with Tron, a character originally created for a TV ad for a radio station. As co-scriptwriter and story mastermind alongside Steven, Bonnie detailed her in involvement with the project back in 2011 in an interview with MediaMikes. The following excerpt gives a real glimpse into Bonnie bringing Tron to life:
During pre-production, a mention in Variety caught the attention of computer scientist Alan Kay. Kay approached Steven and convinced him to be brought on board as technical adviser and to use real CGI instead of traditional hand-drawn animation.
As time passed and the script and storyboards were developed (along with computer animation tests), the process of shopping the movie to major studios began. Sadly, Warner Bros., MGM and Columbia Pictures all turned it down.
But gold was struck upon going to Walt Disney Studios. Looking to produce more daring features, Tom Wilhite, then VP for Creative Development, took the pitch to then Disney head Ron Miller. In 2010, Ron stated the following in an interview with Jill Hill Media:
Once contracts had been signed and a budget put together (the monumental amount of $17 million), production itself could start. One of the biggest aspects was the digital animation, and for this Disney turned to four different computer firms for the specialists and equipment that would be needed for creating the world of The Grid.
https://www.youtube.com/watch?v=pr2LvJUI6ZY
To help give a clearer sense of the in’s and out’s of the history of the movie, here’s another behind-the-scenes treat. A short documentary made during the release of Tron: Legacy on its cinematic sire, with interviews from Jeff Bridges, Bruce Boxleitner, some of the original animators, and Steven Lisberger himself.
Talking of Jeff and Bruce, let’s take a dive into their contributions to the movie, along with that of Cindy Morgan. Together, these three are not only the heroes in the real world, but also within that of The Grid.
Playing both human characters and programs, this intrepid trio sets out to save the world from the machinations of ENCOM executive Ed Dillinger (David Warner) and the Master Control Program. Within the world of The Grid, they play programs designed by their characters (or Users) tasked with the purpose of helping Kevin Flynn (Jeff Brides) to take down Dillinger and the MCP.
A high point of any film is how it performs at the box office and is received by critics. Tron unfortunately only took in $33 million at the box, which caused Disney heads to see the piece as a failure.
On the other hands, critics loved it. Roger Ebert gave it a resounding four out of four stars and wrote nothing but high praise for it. One point of his review that stood out the most reads as follows…
Even though it’s summer, and the call of outdoors is strong, computers and gaming are all fine and fun. Taking a break from reality once and a while to engage in some digital play or high adventure is a great way to decompress. One should always be careful to not let the allure of games and computers supersede that of exercise and fresh air and sunshine and togetherness.
So when it’s time to pick a film to enjoy with family or loved one’s, take a step back to the age when computers and video games were new cultural innovations. Take a step back into The Grid, with Tron.
https://www.youtube.com/watch?v=4SmWz-UK_H4
One response to “[Cinema Sunday] ‘Tron’ – Saving The World with Computers”
I’m “the computer scientist Alan Kay” mentioned in the article. There are quite a few important inaccuracies in this writeup. The top two are (a) the omission of Bonnie MacBird, who created the ideas and story with Steven Lisberger, and wrote the first several scripts, and (b) I didn’t go with Lisberger to Disney to pitch Tron — I helped with advice earlier in the process but was not connected with Tron during the Disney phase of development.