Broken Roads, developed by Drop Bear Bytes, is a little different than your standard post-apocalyptic RPG’s. For starters, it is based in the Australian Outback and uses authentic Australian locations and environments which will give it a different feel. Secondly, you will have up to six party members you can take on quests. Thirdly, and this is the big one, there is a unique morality system called the “Moral Compass.”
“Moral Compass” makes the gameplay a little more real and true-to-life. The idea behind it is that it’s unrealistic for someone to choose a “good” option and then immediately choose an “evil” option. The compass allows you to see where your character’s moral alignment is and choose your current choices from within the parameters of that alignment. So, like real-life, it is a series of choices that will slowly shift your alignment towards evil or good. Or, like most of us, stay somewhere in the middle.
Broken Roads is a a post-apocalyptic narrative RPG with classic turn-based combat. It has been in development for a while and is expected for final release late in 2021 on PC, Nintendo Switch, PlayStation 4, and Xbox One.
Broken Roads can be found on exhibit at Pax-Online.
About Drop Bear Bytes
Headquartered in Torquay, Australia, Drop Bear Bytes was established in early 2019 and has a team comprised of developers, artists and writers from Australia, South Africa, Canada, UK, USA and China. The studio was founded by Craig Ritchie, a former games journalist turned marketing and brand manager who has worked on titles such as EVE Online, EVE: Valkyrie, DUST 514, and Freya and the False Prophecy.
Drop Bear Bytes’ Creative Lead, Colin McComb, has worked on classic RPGs such as Fallout 2, Planescape: Torment, Torment: Tides of Numenera as well as Wasteland 2 & 3, making him the perfect fit for what we’re doing on Broken Roads.
More at www.dropbearbytes.com